Store Client
PlayerId
Stored version of PlayerId()
Store.PlayerIdreturns: number | boolean
ServerId
Stored version of GetPlayerServerId()
Store.ServerIdreturns: number | boolean
Ped
Stored version of PlayerPedId()
Store.Pedreturns: number | boolean
Vehicle
Stored version of GetVehiclePedIsIn()
Store.Vehiclereturns: number | boolean
Weapon
Stored version of GetCurrentPedWeapon()
Store.Weaponreturns: number | boolean
Set
Register custom Store key/value pair this will trigger the Store event handler when it's registered and updated
Store.Set(key, value)- key:
string - value:
any
Store.Set("Test", "My Value")
print(Store.Test)On
Register Store event handler that triggers when a Stored value is registered or updated
Store.On(key, cb)- key:
string - cb:
function(value: any, oldvalue: any)
Store.On("Weapon", function(value, oldvalue)
if value then
print("Weapon Equipped", value)
else
print("Weapon UnEquipped")
end
end)
Store.On("Vehicle", function(value, oldvalue)
if value then
print("Entered Vehicle", value)
else
print("Exited Vehicle", oldvalue)
end
end)