Store
Client

Store Client

PlayerId

Stored version of PlayerId()

Store.PlayerId

returns: number | boolean

ServerId

Stored version of GetPlayerServerId()

Store.ServerId

returns: number | boolean

Ped

Stored version of PlayerPedId()

Store.Ped

returns: number | boolean

Vehicle

Stored version of GetVehiclePedIsIn()

Store.Vehicle

returns: number | boolean

Weapon

Stored version of GetCurrentPedWeapon()

Store.Weapon

returns: number | boolean

Set

Register custom Store key/value pair this will trigger the Store event handler when it's registered and updated

Store.Set(key, value)
  • key: string
  • value: any
Store.Set("Test", "My Value")
 
print(Store.Test)

On

Register Store event handler that triggers when a Stored value is registered or updated

Store.On(key, cb)
  • key: string
  • cb: function(value: any, oldvalue: any)
Store.On("Weapon", function(value, oldvalue)
    if value then
        print("Weapon Equipped", value)
    else
        print("Weapon UnEquipped")
    end
end)
 
Store.On("Vehicle", function(value, oldvalue)
    if value then
        print("Entered Vehicle", value)
    else
        print("Exited Vehicle", oldvalue)
    end
end)